PirateBall
HOW TO PLAY
movement
camera
incraese
decreaseexit
W A S D
MOUSE
hold down Dx MOUSE
hold down Sx MOUSE
ALT + F4
game gener
project type
team
softwareplatform
primary role(s)
secondary role(s)
period
PLATFORM 3D OPEN WORLD
ACADEMIC
3
UNREAL ENGINE 4.26WINDOWS
PROGRAMMER, GAME DESINGER
LEVEL DESIGNER
2 MONTHS
development
goal
The main goal of the game was to create an open world by incentivizing exploration through the collection of 200 mone plus a few extras that will complete the experience.
Unlike the use of jumping, we wanted to implement two alternative ways to overcome obstacles: getting bigger or getting smaller.
blueprints
The following features have been implemented:
- Movement: created from scratch to make the ball as realistic as possible;
- Incrasese/decrease: by holding down the Dx and Sx keys of the mouse, not only the size but also the speed and weight of the ball changes during the fall;
- Slowdown zones: when you are shrunk, you will be slowed down near tall grass;
- Respown: instead of restarting the player from the starting point once in the water, he is reborn near his sinking.
level
For the realization of the inner level of the game, we were inspired by Sicily, creating circularity in traveling, characterizing the island’s points of interest and dictating the paths through use of coins.
I was responsible for the development of the volcano by recreating the external and internal structure of a pseudo volcanic cave. Creating a Post Process Effects tending toward purplish more in line with the atmophere.